Of Borgnine quality.
 
 
2/5/07
9:08 AM
Diddy Kong Racing DS Ships Out To Stores Today.

Diddy Kong Racing DS, Rare’s first DS title, while available tomorrow, has been shipped to retail stores today. Breaking the 9 year gap between ports that the Donkey Kong Country trilogy had on the Game Boy Advance by an extra year, this game takes place ten years after the “To Be Continued” that Diddy Kong Racing showed us. Wizpig, being a glutton for punishment, has decided to do the exact same events he did in the N64 version, save for some extras and omissions. For one, Banjo and Conker are absent in this game, instead being replaced by a paradoxical Tiny and Dixie Kong. Also absent are bananas, which are now being replaced with coins.

'Don't hate the boxart, hate the game,' says every critic who compares this game to Mario Kart DS.On the bright side, with a Wi-Fi connection with up to 6 players, custom decals, the option to make your custom race tracks, more playable characters, 4 new levels and mini-games, Diddy Kong Racing DS is definitely worth your cash.

As for a release outside the U.S., it’s still a vague “Q1 2007″ release. But that’s what importing’s for.

Source: Welcome To Rare Version 2.0
Filed Under: Diddy Kong Racing DS
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Diddy Kong Racing DS Discussion
   Spoilers!
 Cammi 01/30/2008, 06:13:44 PMPost #926
  Interesting DKR DS with the producer

It talks about obvious stuff like Taj's replacement voice and the criticism on the touch screen controls, but also a better idea of how the balloon-popping challenge could have worked better. You can't change what's been done, but "live and learn". 
 
 amanezco 01/31/2008, 06:51:27 PMPost #927
  Thanks for the interview link. I would love a sequel made by Rare. Hopefully, they would improve controls (I hate any touch controls). 
 
 lankykong27 08/08/2008, 03:31:58 AMPost #928
  I personally would love a sequel. I loved the game, but I think it would be nice to see where they could take it further. And, I agree with amanezco. The touch controls sucked.