10:51 AM
Yooka-Laylee Is Here

Today marks the release of Playtonic Games’ inaugural effort in Yooka-Laylee! The spiritual successor to the Banjo-Kazooie franchise (with some Donkey Kong and Conker influences thrown in the pot for a more robust stewage), it’s been a large focus of DK Vine for the past two years (ever since we had Chris Sutherland on the Kongversation way back when). Now that the game is out (and confirmed as part of the Donkey Kong Universe through our own diseased mindsets) we’re going to start doing our job and giving it the proper treatment. Extensive character and screenshot galleries! Biographies! Videos and podcasts! Essentially, Yooka is going to be our life for the next couple of months.

This is the kind of high class eroticism you’ll ONLY find from DK Vine’s Yooka coverage! Stay tuned, and, while you’re tuning, be sure to check out the Yooka-Laylee discussions on the DK Vine Forum!

Source: DK Vine
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Most recent DK Vine Forum activity on this topic
Yooka-Laylee Gameplay Discussion
   Spoilers allowed!
 NathanVS. 04/23/2017, 05:57:01 PMPost #121
 PerfectDKC2 04/23/2017, 09:33:45 PMPost #122
  Pretty much everyone in this thread is correct. I just want to add some things.

Before the game came out, Gavin's mine kart levels were hyped up by some members of the Playtonic Team. I was alarmed by their over confidence at the time, and as it turns out rightfully so, because they were horrible. I hope these sections won't be in the next game.

Playtonic also said they didn't use the Banjo games for reference as much as they thought they would, but they really should have. They could learn a lot by studying the level structures of BK. I really hope they study more before the next Yooka-Laylee game. There are so many things they need to improve on when it comes to level design. // BK's levels are so good that still after 20 years
I still want to revisit them, but I will never revisit YL's again.

Do you think Gregg M. might send his brother some notes on the things they can improve on, and then Steve M., could pass them along to the team? I really hope this happens. Playtonic would be infinitely better for it.

I really hope they improve with the characters and story structure as well. I should care more about the characters and story than I do. It almost doesn't feel like a proper game universe. It feels too generic. I don't know how to explain.

The enemies need more variety.// The worlds need to be smaller, and have a total of 8. They need to give the worlds more reason to want to explore them.// The surroundings need to be full of danger like in BK.// Learn from the amazing work of Gregg M.// Improve the sequel in such a way that it stands close to the classics.

 JordanFreeman 04/23/2017, 09:50:16 PMPost #123
  Interesting to me that people hate the mine cart levels, I loved them.