Ironically, the blueprints subtlely hidden in the logo are for a full-on platformer.
After the smashing success of Banjo's first two outings, it was a secret to no one that those money-grubbing pigs at Rare would try to capitalize on their flagship franchise with a third entry. Thus, the wait for "Banjo-Threeie" began. People waited, and waited... and waited, until it was revealed that the long-awaited sequel was actually...quite different from what anyone expected.
Meet Banjo-Kazooie: Nuts & Bolts, where the traditional platforming of Banjos Kazooie and Tooie takes a backseat to a mishmash of zany vehicular "challenges." Designed by none other than the Lord of Games (or God) himself, these include racing against familiar characters, violently ramming Jinjos across the map, and blowing the recently-augmented Gruntilda to smithereens. But there's more to Nuts & Bolts than just getting behind the wheel and hauling ass. With the aid of Mumbo Jumbo's garage and a magical wrench, part of the fun is craftily building vehicles that are ideal for the situation at hand. It's like legos, but with functioning engines. AND ECCENTRIC ANIMALS. (I mean, that is why you're here, right?)
While the gameplay makes about as much sense as a banana in a steak plate, one can rest assured that the trademark sense of wit is still sharp, and that the vehicles are as rough-around-the-edges as the classic Banjo characters you know and love. But at the end of the day, is Nuts & Bolts as a whole actually any good? I guess you'll just have to see for yourself.
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