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Chiphead's Donkey Kong Country (Game Boy Advance) First Impressions
Time Played: About two hours
First of all, I might as well say that I haven't played the Super Nintendo version very much lately so that the game would feel a bit more fresh and so that I'd be less picky over any differences between the two versions. It didn't really work (though I seem pretty crap at the animal bonus stages), but it was worth a shot.
Anyhoo, on to the game. The first thing I did was I went straight to the extras, since I've played already the hell out of the main quest. They consist of Funky Fishing and Candy's Dance Studio. I went to Candy's Dance Studio and every time I pushed a button I would "miss" and hear a weird quacking sound. I eventually got the hang of it, though. Next there's Funky Fishing, and it's a lot harder than it was on Game Boy Color. On GBC, no matter where you got the fish, you can always get it in the boat. Now you have to be right next to the boat or you'll miss.
On to the main game. Before the game starts, there is a nice little cutscene with dialog copied straight from the manual. The map screen has been completely redone and Donkey Kong Island looks kind of like it did in DK64 only better. I waited a while to listen to the music to see how it translated on GBA. I'll go more into that later. So I go into Jungle Hijinxs and actually start playing the damned thing.
The graphics on Game Boy Advance are a bit of a mixed bag. Some of the backgrounds appear a bit brighter and washed-out, and it doesn't change to night at the end of Jungle Hijinxs. Ropey Rampage looks kind of pathetic now. However, there are some nice touches such as lizards and froggies milling around and some bats and bugs lurking in caves. The characters look just as good here as they do on Super Nintendo, and the animation is just as smooth, if not moreso.
The music made translated to GBA pretty well. With a few exceptions, they don't sound exactly like they do on Super Nintendo. However, they still sound good. In fact, I might go as far as to say that some of them, like the classic jungle music, sound even better.
Gameplay is pretty much the same, only with pointless cameras scattered about the levels. Also, the level order seems to be shuffled around. I'm at Clam City now and I'm positive I should have played Temple Tempest already. Other that that, it's the same thing I've played on two systems already.
by Chiphead
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