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Tired of crediblilty? Want to take a walk on the wild side? Then you've come to the right place! Here at the DKC Speculation Center, our crack team of investigators (that would be the two of us, then) will sift through hordes upon mountainous stacks of in-game graphics and the like and pluck out the little tidbits that just might be important. So take a gander! You never know what you might read, print out, and impress your friends by taking all the credit! Oh, and in case you're wondering, this section will remain up after the game is released, so we can all laugh at how far off our silly predictions are.
7/25/00
---One of the undisclosed features of the game will be not only Donkey and Diddy Kong playable, but the other two of the original DKC series, Dixie and Kiddy Kong.
---The reported "Lost Levels" of DKC's GBC incarnation could collectively make up a Lost World.
---Since DK Game Boy cartridges are all yellow, and Game Boy Color-specific cartridges are all clear, a clear yellow cartridge is likely
---Supporting characters (Cranky, Candy, and Funky) may be updated to suit their DK64 appearances (scientist, army gear, and being surrounded by music).
---Having forgotten about the false credits at the end of the K. Rool battle, EVERYONE who plays it will die at the end.
---As a restructuring incentive, some of the bonus games will not have prizes of lives, bananas, golden animal buddies, etc. but something in the order of DKC2 and 3's Kremcoins.
---The game will be met with such acclaim, that DKC2 and DKC3 GBC games will begin development at Rare.
---The sound will be pushed to the extreme, and the music quality will greatly surpass that of the DKL series.
---Playing this game will entice young gamers to purchase Super Nintendos for the sole reason of playing Donkey Kong Country in all its graphical splendor.
---Expect the game to sell enough copies to push back Game Boy Advance's release date another year.
8/12/00
---You may only be able to reach the Bonus Games on the offshore islands after getting 101% (so it wouldn't practically be a waste getting 101% like last time).
---You use Donkey's Coconut Shooter and Diddy's Peanut Popguns in Cranky's Bonus Game.
---The Lost Level, or World if you will, could have something to do with the mechanical Crocodile Isle (after all, this game apparently takes place in modern times with some things established in DK64 being carried over).
---It's even a possibility K. Lumsy could play a hidden part in this game (you never know, do you dipwads?).
---Another possibility for the Lost Level is it taking place in an underwater region (as they're seemingly running out of land dwelling places to put levels on).
---Candy's Challenge Shack could be the equivalent to Cranky's Donkey Kong Pads in DK64, where it would blast you to a Blast Barrel stage.
---With Candy running a Challenge Shack, and Wrinkly nice and dead, "pause saving" could indeed return from DK64.
---A third possibility for the location of the Lost Level is the wreckage of K. Rool's helicopter getaway from the end of DK64.
---The Link Cable could provide 2 Player Teams, 2 Player Contests (both from the original DKC trilogy), and maybe even 2-D versions of Monkey Slam and Battle Arena (from DK64).
---Why don't we talk about the Lost Level ONE MORE FRIGGIN' TIME? It's possible that it can be reached by beating all three of the Bonus Games on three of Donkey Kong Island's offshore islands.
---Walt Disney will return from the grave in a cloned body to resurrect the Third Reich. When sending people off to concentration camps, he'll stamp them with stickers printed off FROM GAME BOY PRINTER AND DONKEY KONG COUNTRY.
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