DKL has an unusual plot in that it trashes the fourth wall even more than the usual pokes at it. The Kongs’ and Kremlings’ relationship is portrayed similarly to Sam Sheepdog and Ralph Wolf of Looney Tunes fame, with Cranky just calling up K. Rool and inviting him to take the banana hoard again. This is all to prove DK and Diddy can repeat their success on an 8-bit system. It’s a nice reflection of the challenge Rare itself faced, and serves as a great excuse to do a Game Boy adventure. Obviously, it’s all there in the manual; the game itself is rather bare-bones regarding non-stage material.