DK Vine: Honourable Mentions: 2A: Donkey Kong Precursors (Arcade Era Re-Creations/Mashups)

2A: Donkey Kong Precursors (Arcade Era Re-Creations/Mashups)

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Let's break this down further: first we'll cover games that to some extent recreate pre-existing Arcade Era games, then other games that prominently feature Arcade Era characters, and finally briefly look at games featuring minor cameo appearances from Arcade Era characters.

Note that the wholesale re-creations featured in the Game & Watch Gallery series are covered under their respective original counterparts' entries on the previous page; here we're looking specifically at instances of only partial "main game" recreations, or slightly wonkled-up reorganisations using the original games' assets. Partial ports? Meh, can't think of a snappy title.



WarioWare Inc.: Mega Microgames (2003, Game Boy Advance) and WarioWare Inc.: Mega Party Games (2004, GameCube)

What is it?

The first WarioWare game pioneered the concept of microgames that had been half-heartedly introduced in the N64DD's Mario Artist: Polygon Studio. The character 9-Volt hosts sections calling back to Nintendo games past. In this set, "Donkey Kong" is a snippet of DK Arcade's 25m, where Mario has to jump over a few barrels without being hit to complete the challenge.

 
Wario's crazy friends. That little nerd at the bottom gives us all the DK references.
Yep.


Why is it mentionable?

WarioWare's microgames are, in-universe, the creation of characters in the greater Mario universe. As such they don't "count" as physical appearances by the characters. For most of them, they're simply portraying events that have been depicted elsewhere though, so it's not an issue of missing out on content. This one is a basic replay of a single moment of DK Arcade's first level. The player of the microgames within the fiction of the larger game could perhaps be considered to be "You" from off of It's Mr. Pants, but DON'T WORRY, "You" have appeared in games before so "You" are not an original DKU character.



WarioWare: Twisted! (2004, Game Boy Advance)

What is it?  
Is Wario playing his own games, or is he playing the game in which he makes games? Europeans never found out, they didn't release the game there.

The second WarioWare game uses a tilt sensor in its cartridge as the basis for its microgames. It also had two DK-based Microgames. Cor! "Donkey Kong Jr." from 9-Volt's stage has a slightly wonky-looking Junior climb two chains within the context of DK Jr.'s fourth stage, to push the keys into Cranky's locks. "Donkey Kong 3" is a representation of DK 3's first stage, but with a round floor to accommodate the tilting. Stanley has to spray DK up to the top beehive.

Derp. Apparently Junior is as big as Cranky now. Go figure.
It's odd seeing this in action with the swinging ropes, since you're used to them being static. That's all.


Why is it mentionable?

One depicts the ending of DK Jr. Mario, Junior, Senior, and a Nitpicker are present. That's all. The other is part of DK3, without the bugs. That's all.



WarioWare: Touched! (2004, DS)

What is it?

The third WarioWare game used the DS's built-in features—the touchscreen and the microphone—to present new microgames. It has "Donkey Kong 3" again but this time Stanley has no spray gun. Instead, he blows air as you blow the DS's microphone. The hardest difficulty also features DK swinging on his ropes, as in the Twisted microgame.

 
Don't try to pluck all your nose hair at once, kids.
Looks like Stanley extended his greenhouse, vertically.


Why is it mentionable?

It's the first stage of DK 3 sans bugs again, but strangely taller. The only notable detail is the absent spray gun. Stanley must have damn powerful lungs on him. Artistic license or a canonical revelation of his amazing blowing powers? You decide!



WarioWare: DIY Showcase (2009, Wii)

What is it?  
This doesn't actually have a box, you see. Sod off.

This WiiWare accompaniment to the DS release WarioWare DIY has its own sets of microgames, which are transferrable back to the base game. 9-Volt's friend 18-Volt hosts a set which includes two new DK microgames. In "Donkey Kong" Mario, now on the top girder, runs automatically while you click/tap on barrels to destroy them, keeping him safe. "DK 3" has our favourite Bugman, Stanley, again spraying Cranky to push him up. The spray gun is back and this time we're on the game's second stage for something different. You have to avoid spraying the Creepies so you can focus on Cranky.

I guess "You" from off of It's Mr. Pants! is a character in WarioWare, who plays this game within the game... it's a little confusing.
So because it's "You" playing, Stanley doesn't actually appear, he's a videogame character in this videogame. But also a real person in this (extended) universe. I've got an 'eadache.


Why is it mentionable?

As in all the WarioWare games, the characters are not the actual characters, because they're videogame representations. However, "You" from off of It's Mr. Pants is presumably the player, probably. Here we have DK Arcade again, but the interesting part is controlling a disembodied force which destroys barrels. Maybe it's a Krack-Shot Kroc situation. Yeah, let's go with that. The DK3 microgame adds Creepies to the (fake) character count, on top of Stanley and Cranky.



Nintendo Land: Donkey Kong's Crash Course (2012, Wii U)

What is it?  
All these little guys running around, and no room for DK stuff? Well, it's not like that little spring cart is the most compelling character...

Wii U launch title Nintendo Land presents a Nintendo-themed... er, theme park with various animatronics recreating Nintendo characters and locations. The park is frequented by Miis, AKA "You", who dress up to fill the role of a specific character in a fantasy attraction. DK's Crash Course has a charming chalkboard aesthetic with stitching and crafted materials for interactable objects. You take Mario's place as a strange springy cart contraption which must roll around a large stage inspired by DK Arcade's various levels.

That's pretty clever actually. Also, lookin' good Chad! Yes, thanks to Chad for these screenshots. [No need to thank him; it's his website, he can just thank himself! ~ed]
The Banana™ might be the only thing real about this whole attraction.
The end of the last board. It's actually cool that Cranky has such a big smile on his face, makes a pleasant change. Although "You" (or rather, Chad) are about to dump him on his head.


Why is it mentionable?

Crash Course presents animated illustrations of Cranky and Pauline, but not the characters themselves. The only thing tying it physically to the DKU is famed DKU character The Banana™, oh and also "You", but "You" don't really count ("You're" a disgrace, frankly). It's a recreation of DK Arcade's events in another medium, so it fits in this section. Oh, and Cranky's theme song is also associated with this game (notably, rather than employing a straight-up recreation of the NES tune, Crash Course instead sources its main melody exclusively from David Wise's DKC embellishments; it's nice when they throw us a bone isn't it?).



NES Remix (2013, Wii U)
[Incorporated in NES Remix Pack (Wii U, 2014) and Ultimate NES Remix (3DS, 2014)]


What is it?  
Quelle surprise, gars! Donkey Kong est lá pour vous!

This is a WarioWare-style mixture of bitesize challenges, but all taken from NES games and with different time limits and less personality. The NES versions of Donkey Kong, Donkey Kong Jr., and Donkey Kong 3 are all represented in the first game (and the compilations of the two on 3DS and Wii U), along with "Remix" games which will, for example, make you play 25m as Luigi or Link.

Just like you remember it from your acid-fuelled childhood. Thanks to Jeeves for the screenshots!
If only I was rewarded for throwing fruit at my enemies. Instead I just get a juicy kick in the ribs.
Those drop shadows are kind of charming. Still, not as exciting as a DKC Remix would be. Yes, only material from DKC games allowed.


Why is it mentionable?

As a cheap rehash of sections of NES games, this won't tell us much. The remix bits are interesting ways of changing how you look at the games, though. Unfortunately the barebones presentation doesn't give many clues as to their significance, or how Luigi and especially Link were suddenly in Big City. Erm, let's say the Chest of Time.


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