Needs more neon.
 
 



Banana0911's Donkey Kong 64 Review




Okay, let me state it immediately: I hate polygons. One of the most disappointing things for me about 3D games is the graphics quality. I hated seeing Mario with an octagonal head in SM64 and Banjo’s clunky hands in the Banjo series. Unfortunately, DK64 is no different. However, let’s be reasonable. The N64 cannot handle super-smooth character designs simply because of system limitations. In reality, DK64 is probably amongst the most rendered of all N64 games. The character models are in great detail, with Donkey’s back spinal indention and K. Rool’s shining boxers. Also significant is the lighting. When I first played the game I did not notice any dazzling effects; I took them for granted. Now when I revisit DK64 I appreciate the blasts and twinkles more. Just look at the first boss battle; notice how dark the area is and within a split-second the world flashes in full illumination as the storm heightens. Army Dillo’s fireballs only exemplify the effects as a burning red is added to the atmosphere. To summarize, I hated the polygonal stuff, but I see Rare’s effort in polishing this game. Spiffy job.
9.0


Many people criticize the music and sound in DK64 as just another happy-go-lucky Banjo-Kazooie. Since this is my review, I will ignore such stereotypes and reflect what I think about the music. I’ll be honest, I would have preferred the music to be more in the DKC2 direction, but that does not mean that the DK64 soundtrack is not significant. Instead, it adds barrelful of classic tunes in the DKU. Amongst my favorite pieces include Gloomy Galleon, the Mad Jack Boss Battle, Fungi Forest, both Hideout Helms, and, of course, the final battle. I always find these tunes enlightening and appropriate. I have used some of DK64’s music in school presentations (in a non-profit manner, of course) and classmates are always shocked to discover that they came from a video game! As for the sound, I always found it appropriate. There’s nothing much to say, except for the lack of voices. Oh well, I guess that may have added another few years to DK64’s development. Oh, and I should not forget the most creative way to introduce a game. Shut up, you critics, but the Monkey/DK Rap is hilarious. I always wanted a game to start with some sort of theme song. Once again, thank you, Rare.
9.5


This is where DK64 really begins to shine. You have over 100 moves, yet they all come naturally. I never had to stop and think about what combo to execute despite the constant Kong switching. But why do people hate the camera? Throughout the game, I never had any problems with it? Do you guys not know how to use the C buttons? Come on!
10.0


Ah yes, another shining moment. Let me start where the critics trash. People, remember back in 1994 when DKC was released? What was it? That’s right, a platformer. That means it has similar elements to other games of the same genre, yet it introduces its own unique features. An example of DKC’s innovation was the barrel-blast challenges that you don’t get in other side-scrolling games. Same think with DK64. It is a platformer, just as all the previous DKC games were, just updated into 3D. Does it have similar elements to other 3D adventure games? Of course, it’s the same genre. Does it have its own unique features? Yes, like the arcade games and the boss battles, to name a few. Why is it that DK64 is considered by many as a Mario clone? I don’t remember people calling DKC a Mario clone, simply because it wasn’t. Please understand that there is a difference between games of the same genre and clones. A clone copies another game’s ideas, playability, story, etc. I mean, look at Crash Team Racing! That steals Diddy Kong Racing’s storyline, the Silver Coin Challenge, the bosses, and more, while it does not add anything else to the racing genre. If you just hate 3D platformers, don’t take your anger off on DK64. Do I even have to mention the story? Amongst the most impressive of all of DK64’s aspects are its characterization, plot development, and climax. For the first time, we see the introduction in the Kremlings’ point of view. We feel K. Rool’s determination in his ultimate plan and sense the tensions of a nuclear war. I could go on about the revenge themes expressed and plot changes, but I would end up writing a novel! Just accept that DK64’s originality stands fresh and unique, although many people do not recognize it.
10.0


So was Donkey Kong 64 the Donkey Kong Country 4 I expected? No, it was even better. Even without all the previously mentioned content, DK64 is golden by its gameplay. Never did I think a game could be so challenging. Instead of simply reaching the exit of each level, I had to buy a weapon from Funky, solve a puzzle, free a new Kong, and backtrack to use this ability to open a new area, which would then enable me to access a secret door in a future level. I loved it. This was a challenge I have waited for in a long time. Yet, it seems strange; people were begging Rare for a grand challenge, and when they finally get it they complain. Those hypocrites! Oh, Beaver Bother is too hard for me! I don’t wanna backtrack! Mindless collecting! Awww…shut up. Blame your own videogame ‘skills’ instead of attacking a company! Even today when I revisit DKC, I do not get the same complex satisfaction I feel in DK64. This game truly is the current peak for DK and company. I just hope the next one can continue the reputation. Basically put, don’t listen to the critics. They are meant to complain. Just erase their stereotypes and enjoy the gameplay. Although it may be a little outdated today, it is still a Golden Banana in DK’s history. As Rare’s last DK adventure game, it pushed even beyond the limits. As DK once said, “Okay!”
10.0

9.7 out of 10.0
9.7 out of 10.0