Where pigs fly. Where they're also bookish
checkpoint guardians and evil space genies.
 
 


Jarrod's Banjo-Kazooie Review




RARE, as usual has outdone themselves in the graphics department. This game truly blows Mario 64 away. As of this games release in the summer of '98 there is no other game that looks as good. The bear and bird duo of Banjo Kazooie look great thanks to their great polygonal models and the creative staff at RARE. This is obvious after watching the humorous intro sequence that introduces Banjo, Kazooie, Mumbo, and Tooty. They move with very fluid animation, every move looks as realistic as possible (or about as realistic as a bear and a bird working together would look), and are just plain cool. RARE even went out of their way to come up with some great idle animations for when you dont touch the controller. All of the games various quirky characters look great too and also have great animation. The game's worlds are filled with great textures, lighting and particle effects, and their is none of that N64 "fog" to be seen. The world's are huge but amazingly their is no framerate problems with the game. Even in Clanker's Cavern in which there is a HUGE mechanical shark that takes up most of the space of the entire level. In the games oceanic level, Treasure Trove Cove, you can get to the very center and highest part of the level, then via Top C you can look around the entire level and see practically everything without any of that nasty fog. You'll be stopping your game play a lot in this game just to have a look around at the creative worlds. Case and point, go to the top of Freezeasy Peak's Snowman and look around at the world below and the moon above. Very touching. Also RARE utilizes a great draw in distance effect to combat frame rate problems. No matter where in a level all structures are visible and as the player gets closer to items (musical notes, eggs, feathers) they are gradually faded in. This is done very nicely. All of the worlds are huge. A lot bigger than Mario 64. The beautiful levels such as deserts, graveyards, forest, ocean, snow, are large but not overly tedious. RARE has done a good job at creative level design which helps add to the games non linear gameplay. No matter where in the world you decide to go you will always find something to do. No space in the game is wasted. A nice puzzle fade in and out is utilized in the game as well. When entering an exiting rooms in Gruntilda's Lair the screen fades out in the shape of a puzzle piece and then fade's back in the same way. When getting Game Over or entering the Lair the fade features Gruntilda's silhouette. Even the health bar is unique. When at full health Banjo and Kazooie's faces (shown beside the health bar) are happy and the more health you loose the more unhappy there mugs become. Who knew frowning bears could be so interesting!?
9.0


For a game named after musical instruments it sure does, unsurprisingly, have good music and sound effects......scratch that. GREAT music and sound effects. Grant Kirkhope uses whistles, slides, saxes, xylophones, brass, and even the occasional steel drum to create a unique sounding type of music for this very unique game. This is fact is proven in the above mentioned intro sequence. The Banjo-Kazooie Main Theme is very catchy and is used repeatedly throughout the game. It works like a charm. The music is also dynamic, meaning it changes accordingly to where you are in a level. For example, in the games starting point, Spiral Mountain, the music is bright cheery with a little touch of country redneck, but becomes much more dark and menacing as you approach Gruntilda's Lair. Even in the game's worlds this technique is used. IN Freezeasy Peak, the games snow level, the music is very Christmasy and fast paced but when you visit 3 sad polar bear cubs the music slows down into a sad version of the music to represent the cubs sadness. All of the other levels feature good music. Fantastic even. You will not be disappointed with the music from Treasure Trove Cove, Freezeasy Peak, Gobi's Valley, or Click Clock Wood among others. Also of notice is the main Lair theme of Gruntilda's Lair. It is a haunting rendition of the classic piece "Teddy Bear's Picnic" and really really helps add to the menacing, mysterious atmosphere of the witches lair. Heck, Kirkhope and RARE even went so far as coming up with a very catchy pause screen featuring a remix of the BK main theme that will have you pausing your game just to listen to it! The games music will stay with you long after you turn it off. Days, weeks, months, or even years! Now on to the games sound. What should now become a trademark of the series, is the unique way RARE chose to do the characters voices. Instead of just being blan and boring with only text boxes, nor going so far as to have actual voice acting, RARE utilizes a bunch of sounds and audio samples to create the voices. For example Logo the toilet speaks in farting noises which is rather humorous, the Zubbas (bees) speak in buzzing noises, and Conga the Gorilla speaks in monkey chatter. This unique way of voice acting is incredibly unique and help make this game so special. The sound effects are top notch and fit each effect nicely. Musical notes make a musical sound when collected, feathers have a high pitched whistle, eggs make a bouncing noise. It all works good. The jingle that plays when you receive a puzzle piece is also neat and fitting as it is a banjo strumming. As for Banjo and Kazooie themselves, well they sound cool. Kazooie makes a bunch of garbled birdish sounding sounds and tooting noises when shooting eggs from her rear. When pecking or flying she makes "breee" like noises that make the birdy breegull sound birdy. Banjo has a country accent as his name would suggest and says things like "Guh Huh" "Whooo!" and "Ho!" So in short the sound is phenomenal.
10.0


One word: Tight. Very tight. After playing this game all other 3d platformers seem clunky. The game features a lot of moves, a fairly decent amount, but enough that you would think that there would be no way to perform them all on the N64s controller. Wrong. Rare has found a way using variations of holding Z and pressing a specific C Button among others to pull it all off weather it be shooting eggs, flying, or riding on birdback. Controlling two characters at once has never been easier. Banjo and Kazooie do exactly as you tell them with the controller. The response time is immediate. Flying is also done very well in this game. Much better than in Mario 64. A is used to fly higher, B can be used to dive bomb, and R can be used for more precise steering. R can also be used in swimming. Swimming however may cause some gamers some slight problems but it can be very easily mastered. Same goes for the camera system, while great, it occasionally, but not very often, gives gamers trouble. All of Mumbos various transformations control well too.
9.5


Aside from the game obviously getting its inspiration from Mario 64, and the Wizard of Oz, this game is totally original. Gruntilda the Witch is upset that she is no longer the fairest of them all and is out to get that certain beauty that out beauts her, that girl being Banjo's little sister Tooty. Having developed a machine that will take Tooty's good looks and transfer them to her, Gruntilda races out of her mystical lair and captures Tooty while Banjo sleeps. Kazooie wakes him up and then they leave after Grunty in hot pursuit and thus starts the game. This is all shown in a splendid opening cinema scene that hits right on and sets the games mystical/magical mood. You cant help but be intrigued by seeing Gruntilda and her magical pot and broomstick high up in her dark murky lair. During the game you will come across two items known as Jiggies (think Mario 64's stars) and musical notes. The Jiggies are used for opening new worlds; by finding them you can go to certain spots in Gruntilda's Lair in which there is a picture that is missing pieces. By using these Jiggies you can fill in the pictures and open up new worlds. There are 100 jiggies in all. The musical notes are used for you to progress further through Gruntilda's Lair by opening up new areas inside in order to reach these new worlds unlocked with the Jiggies. Throughout the game you will run into many quirky yet cool characters that have been designed very well. RARE's graphic artists have really done a terrific job of creating a brand new and unique world that is Banjo Kazooie. This new world pulls you in and wont let you go. One of these characters is Bottles the Mole who throughout the game teaches you moves. At the games start all you have is your jump move but as you progress you will gradually learn such moves as the Rat-A-Tap Rap, Beak Buster, Wonder Wing, and the Beak Barge. As you can see the moves even have very original and creative names. Another of the games main characters is the shaman Mumbo Jumbo. In various levels of the game you must find little skull tokens known as Mumbo Tokens which are used for obtaining new transformations. These include a termite, seal, pumpkin, bee, alligator, and more. These help add to the already varied gameplay. Speaking of, the game also features a few well thought out mini games to take part in including defending a jiggy from bees, eating more yumblies than another crocodile, escaping from a maze before its too late or putting puzzle pieces into a picture before the time runs out. They are all a challenge but not too hard. Two other great characters in this game are already well known to the DKU, Titup the Turtle and Naughty Beaver. Yes, the same turtle from Diddy Kong Racing and the same boss beaver from Donkey Kong Country can be found in the games worlds. And as for worlds, they are very original and much more creative than your typical snow, desert, and haunted themed levels. Click Clock Wood is highly innovative as well. In this level you must change between the four seasons in order to collect all the puzzle pieces and whatever action you take in a season effects the other. If you plant a flower in spring, it will be growing in the summer, or if you feed a baby eagle in autumn, he will be grown into an adult in winter. A wonderful script has also been created for this game and has a lot of crude, but funny humor. Also some of the words spoken in this game seem to have a double meaning and there are cleverly hidden references to male body part shrinkage and women's breasts. Heck, there even is a character called Big Clucker! Gruntilda's constant hagging of the bear/bird duo, done always in a rhyme, is another plus and highly enjoyable. Now I'll just to take a little short time to tell you another original idea RARE has put into this game. The file selection screen is a common place among video gamers and usually consists of a mostly blank screen with the various number of files to choose from. Well Instead of just having that silly little screen RARE has made Banjo's house an interactive file selection screen! Game File 1 features Banjo in bed sleeping, 2 features Banjo at a stove cooking, and 3 features him playing a Gameboy. Its these nice touches that make RARE games so RARE. Even when walking in a kitchen and jumping into some hot soup actually causes you to get burned. Lovely detail and references to other RARE games are abound in this game.
9.0


This game is highly satisfying. It is unputdownable.....if thats even a word. From the moment you pick it up you wont want to quit. With gameplay that gets progressively harder the further you get, this game's 9 worlds should take most gamers around 15 to 20 hours or so there first time through, but increasingly shorter the more times you play it. Yes, that means that this game definitely has replay value. Just like the Donkey Kong Country games before it you can pick up BK at anytime and enjoy it all over again. If you beat the game without all 100 jiggies well......you will definitely be given a reason to go back and play to get them. The game features a highly unique and innovative ending that eludes to something bigger and better. This game has a lot of secrets and mysteries that will keep gamers exploring Banjo's world a long time after you beat it. This game......wow, if you don't have it already please, for the love of God, go out and get it! You so will not be disappointed!
9.4


9.4 out of 10.0
9.4 out of 10.0