 |
|
 |
| |
Slush's Mario Golf Review
Mario Golf for GBC makes great use of color. Camelot even outdid Rare's CPT when it comes to how vibrant everything looks, but part of that reason is the graphics aren't as detailed (with the exception of the interior of the Marion Clubhouse). Everything is easy to see, which is very important in a golf game (so you can judge your distances). I'm torn on the graphics for this game. While I love the detail of the worlds and characters in Conker's Pocket Tales, I love the rich color of Mario Golf. So I'll give it the same score I gave CPT for graphics.
9.4
The sound is decent in this game, but since it's a golf game (a game that usually requires complete silence), it doesn't play a large factor at all in the game, and therefore it's not very earth-shattering. Sound does play one important part though. If a tree blocks your path, and you can't see the "X" flashing on it, a loud "bong" noise is repeatedly played. Again, a few catchy tunes here and there, but nothing much.
7.0
How did Camelot do on the play control? As they say on Mortal Kombat, "Flawless Victory." I was worried when I bought this game that the controls would be uneven since it was a GBC golf game, and that would literally ruin the whole game for me. Fortunately, it's so easy to dive into this game (which is part overhead, part map screen, part golfing) that you won't even think about the what controls what after the first ten minutes of serious play. Somehow, the play control is even better than the N64 counterpart (maybe because of less buttons, they had to go to a simpler formula, which came out better in the end). Mario Golf was made for Game Boy, and Game Boy was made for Mario Golf.
10.0
Okay, it's just another golf game, and just another cameo game, correct? Well, this little game gets all it's points in originality for being a golf/RPG hybrid. It makes the game so much more enjoyable where you're in a virtual golfing community trying to be the best there ever was. It was a nice idea to let the four main characters be complete unknowns, because that way you can nurture them without dealing with a previous history. It also lets the players to use their creative side in naming the characters (me...I went with their predetermined names [Joe, Azalea, etc.] because I'm a stickler for game continuity). Along with the fabulous play control, originality helps make this game an instant classic.
9.5
Despite my gushing, there is one flaw with this game. Donkey Kong doesn't appear until the end. If you go into the locker rooms in the Marion Clubhouse, there IS a funny gag with a wooden gorilla, but besides that, there is no mention of the thrilla gorilla until close to the end. Hey, but at least it's a killer game. Good job Camelot. So if you're a DK fan who's as obsessed as we are, buy this game for the cheap cameo. If you're a fan of really good games, buy this game. If you like DK games mildly and don't care for golf or RPGs at all, then you may want to reconsider buying this game. Just remember, my scores are so high for this review partially because I love golf.
9.6
|
|
|
 |
|
 |
|
|